The following code in my SurvivalCharacter class returns an Undefined error for IA_Jump.
Input->BindAction(IA_Jump, ETriggerEvent::Triggered, this, &ASurvivalCharacter::InputCallbackFunc);
I essentially just copied the code from the documentation. I have already included “InputMappingContext.h” in my header file, but I am unsure what else I need to include access the input actions. Sorry if this is a stupid question, as I am fairly new to C++.