Hi All,
I’m trying to create a VR experience using the Rift.
Here’s my issue: I’m trying to access the position of my HMD during gameplay so that I can create a LineTraceByChannel from it. Ultimately, I plan to use this LineTraceByChannel in order to determine what the player is looking at it.
However, the Camera Actor which I believe represents the position of my HMD only appears when I Play the scene. For this reason, I cannot make a reference to it in any of my blueprints.
I imported the First Person Character Blueprint into my scene in order to access its camera. After playing with the settings a bit, I got the Camera component of the First Person Character to shoot a line trace.
However, this camera is still separate from the Camera Actor the HMD seems to use when I play the scene.
How can I make the Camera the HMD utilizes and the camera that is part of the First Person Character the same thing?
Alternatively, how can I access the Camera Actor that represents my HMD when I run the scene? (It keeps disappearing when I stop the scene)
I’m not sure which template I started in, but I believe it was the default.
I have tried the following:
- Locking the First Person Character’s Camera to the HMD.
- Making the VR Marker component of the First Person Character the point from which the LineTrace is drawn.
Thanks,