How do Font Materials work?

I’ve tried creating materials to use for fonts to give them an outline or some kind of stylization, but no matter what I do I can’t get it to work.
The text is just invisible (which I’m assuming it’s because I didn’t set something properly inside the material).

Can anyone show me an example material that would work?

https://answers.unrealengine.com/questions/215460/can-ue4-produce-text-effects.html

To do an edge effect, you would use the “distance” node, and then multiply by a scalar (call it thickness), then clamp 0-1 and use that as the alpha of a LERP node. make a scalar for the B input of the distance node and that will be your edge outline location.

The problem I have with that is that I’m using that font inside UMG, and UMG automatically converts my material to an User Interface type of material which only has a “Final Color” input.

Sorry for reviving this topic.

Right now i’m testing what you said Ryan. Made that setup but all i get is a lerp between black and white that all it does is apply that color to the font. So no edge/outline at all in there. I’m probably missing something?