I’ve tried creating materials to use for fonts to give them an outline or some kind of stylization, but no matter what I do I can’t get it to work.
The text is just invisible (which I’m assuming it’s because I didn’t set something properly inside the material).
Can anyone show me an example material that would work?
To do an edge effect, you would use the “distance” node, and then multiply by a scalar (call it thickness), then clamp 0-1 and use that as the alpha of a LERP node. make a scalar for the B input of the distance node and that will be your edge outline location.
The problem I have with that is that I’m using that font inside UMG, and UMG automatically converts my material to an User Interface type of material which only has a “Final Color” input.
Right now i’m testing what you said Ryan. Made that setup but all i get is a lerp between black and white that all it does is apply that color to the font. So no edge/outline at all in there. I’m probably missing something?