Hello! For android game, how create soap bubble material or shader? may be need texture…
Thanks.
You can use Fresnel Functions to create such a Material. I did it this way, but maybe there is a better way, depends on how realistic your Bubbles need to be (reflections, ect)
I did something similar by using the “cheap contrast”
See: Using Fresnel in your Materials | Unreal Engine Documentation
Thank you! and how i can add realistic reflection and small bubbles inside big bubble?