How could I make a random tile based map?

Hi folks!

I would like to know how to make a random map with tiles. At first it would only be 2D (no matter the height).

I have started to do some stuff with blueprints but I don’t know if would be better to do with c + + and leave the blueprints for small tasks within the map.

any idea where to start?

It depends on what you are doing, but the more of the generator you get into C++ the better as C++ can be up to 10x faster than BP. At least the math heavy pieces. You can always prototype in blueprint and move it to C++ later as I am doing too.

Map Generator- Please Critique! - Blueprint - Unreal Engine Forums!

Map Generator 2.0 - Please Critique! - Blueprint - Unreal Engine Forums!

Thanks a lot Zeustiak! I’ll take a look to the thread :wink:

Any progress so far?
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