I’m using a plane mesh with tessellation for displacement mapping.
Problem is when my camera goes to close to the mesh, it shows some kind of teared polygon.
I’ve attached 3 screenshots and I have marked with blue color that is tearing.
A mesh has 1k quads per 1 square meters and I’m using 1.0f for tessellation multiplier.
I tried to solve this problem with chaning mesh value and material’s displacement value but nothing is helping.
Can you tell me how could I handle this issue?