How could I handle a tearing issue from the tessellated meshes?





I’m using a plane mesh with tessellation for displacement mapping.

Problem is when my camera goes to close to the mesh, it shows some kind of teared polygon.

I’ve attached 3 screenshots and I have marked with blue color that is tearing.

A mesh has 1k quads per 1 square meters and I’m using 1.0f for tessellation multiplier.

I tried to solve this problem with chaning mesh value and material’s displacement value but nothing is helping.

Can you tell me how could I handle this issue?

Thank you!