Sorry if it was vague, it is my first time using the answer hub.
specifically I was trying to change 2 walls that have a variation of meshes (not only the materials) with widget buttons.
I made it work to change the walls with widget buttons, but I still wanted to bake lightmaps for every mesh and I didn’t find a proper way to do it.
So I did this:
- I made multiple levels each one with just one variation of the walls , baked the lightmaps in all of them.
Then one level was chosen as the main level while the other ones I deleted everything but the walls mesh
and then on my main level I made my widget load and unload stream each level that had the variation of meshes.
although it may not be the best option , for me it worked.
But if there is a simpler or better way to do I would really appreciate the help. Thanks