I am wondering if there is any way to bypass or deactivate a node in Blueprint or the material editor.
I am a Houdini user and it is pretty easy to bypass a node by clicking on a yellow flag on it.
It’s a good question. It would be cool to have that, but I don’t think it exists.
I think you’ll have to use a bool branch before the bit you want to bypass or not bypass … a conditional flow logic.
B = branch, then tick or untick the condition checkbox (send True through the nodes and False around them).
You can just disconnect a node you don’t want to use. A node does not have to be connected unless you want to use it. Lets say you are prototyping a design and you could have several different layouts for the same idea in a blueprint with only one of them implemented.
Bypassing a node is much much more time efficient than disconnecting and rewiring it every single time.