how correctly to reduce foliage shadows?

there is a forest level, with light source intencity in 9,6 lux. But multiple shadows of trees makes some areas of ground very darken. Increasing light source intencity not possibility. Disabling ground dynamic shading reduces voluminosity of image and recomended only if have very high fps drops. How fix multiple shadows problem, somebody knows? Because some kinds of level(such as camp buldings, etc) can’t be rendered perfect without additional point lights.

Area with minimum shadows

Area with multiple shading (where we can’t nothing to see around of building)

Reduce the directional light intensity and increase exposure compensation in the post process volume.

thanks, done, looks little bit better… more better then has been =))