please keep in mind it’s the first time i’m working with landscape materials and landscapes. I already saw some tutorials about this and found that usually people tend to use some rather simple materials for landscapes. I tried to use some more complex(?) one and got some weird results… Maybe it’s because i’m not setting it correctly? Dunno…
This is the material itself:
This is the blending part of it. (There are some wires connected to greyed out pins like tesellation because i was using some simple flat tesellation but deactivated thinking it would fix it but didn’t)
Then i just apply this material to the landscape material and go to the paint landscape mode. 3 layers are there and one is applied by default to the entire material.
Everything looks ok.
But then i try to paint selecting another layer. And this is what i get after some time with “compiling shaders” warning:
Then try selecting the last layer. Once again time for “compiling shaders” warning and get this:
NOTE: This happened at the time of writing. The times i tried before all i got was just that gray checker then can’t never paint again in that part, no matter what layer i select.
But if it didn’t happened before with the stone layer, this time happened when trying to re-paint with the default ground layer:
Only two things i can do after this:
- Closing without saving
- Click on the yellow arrow in the material for the landscape in the details panel to get it back to default (no material selected) and then reaplying the material again to get the entire landscape painted with the default ground layer.
So, am i doing something wrong? is this an engine problem? I’m using 4.7.3 by the way.
Thank you very much in advance for any help.