How come new cloth asset sim preview rendering looks so different & better than editor viewport rendering?

As you can see that left rendering looks a lot more sharp and detailed in lighting. It looks like that the skin is rendered in very different way. As I observed, they have exact same render complexity, both real time and also exactly same material. Is there anyway to apply the left rendering setting to the default rendering?

I know cloth asset is a fairly new feature, so maybe some new rendering feature is added behind the scene?