This seems like a very simple thing to do, but I haven’t been able to find any answers to this.
I would like to create a circular emitter that faces the camera at all times, however, I can’t seem to find any answers on how to do that. As you can see in the attached picture, emitting from a cylinder/circle is easy enough, but how do you force it to always turn towards the camera – and I am talking about the circular emitter not the individual particles…
Help?