Hello everybody,
I got a little problem with navigation invokers… I’ve got a project where you are spawning new AI Actors at runtime… And they get commands to walk, it was working fine with the Nav Mesh Bounds Volume… but we need custom maps which are building at runtime, so I didnt wanted to use one big Nav Mesh Bounds Volume for that and I found those navigation invokers. If I spawn such an AI before starting the game, this actor can walk, but when I spawn him at runtime it looks like ue4 is unable to detect the new navigation invoker or the area around that actor…
Can anybody help me, how I can add new Actors with navigation invokers at runtime?
Thx for everyone helping