Hello everyone,
Replication options for blueprints are not too great. You have very limited controls, regarding client side replication, buffering of actions etc…
This is from a plugin from unity, and it provides most of the actions needed for multiplayer replication.
With a little bit of effort you can create the same behaviour in unreal using the event replication.
But this is very tedious sometimes. When you want the client to execute a specific operation, for example scoping, and make that visible on every client, you would need the following setup.
You can shorten that a little bit, the following example will result in the same behaviour
BUT you still need to create 2 events in order to replicate the action to every client.
So my question. Is there an easier way to do this? Maybe with one event? Is there maybe a plugin that extends that functionality, so that i must not create hundreds of seemingly unnesesary events?
Is there a solution to the buffering problem?
Thank you very much for your help!