So I have a bit of a monstrosity for a planetary surface shader which does a bunch of neat things, which works just fine on PC. However, when I build our project for Android and deploy it, the planet surface doesn’t ever load in, and instead I’m graced with the not-quite-as-pretty default material. I’ve tried swapping out the textures just in case, but it definitely seems to be the Shader.
It’s not the only thing doing it either. Some of my Volumetric-like materials are also struggling to render correctly. We’re targetting nVidia Shield, so we could try to enable the Desktop Renderer on the device but I can’t do that at the moment. In the meantime, how can I get the Engine to tell me what isn’t working on Mobile?
The Shader networks, for some indication as to how big the Earth one is:
And this one doesn’t load on Tablet properly either: