How can I use the class in blueprint which created in c++?I hava create a c++ class in the editor,then it go to the vs2015. When i turn to the blueprint, I can not get the class created before.
Om, thanks for you repy! Maybe I know the reason! I need to compile in the ue4 editor, then, it is exist in your picture!
Then there is another problom, I use a third part module,something like this linke [c++] Mysql database error - C++ - Epic Developer Community Forums
it is work well in vs2015 IDE, When compile in UE4 editor it tells me can not found the mysql.h
How can I do that?
Did you included mysql.h in your .cpp file? It`s look like:
#include "mysql.h"
And yes, you hould compile your code first, then use your compiled class
