How can I use the CableComponent plugin with my c++ project?


I am stuck trying to make use of UCableComponent in my classes.
I’ve added the following to my build.cs class:

PrivateDependencyModuleNames.AddRange(new string { “CableComponent” });
PrivateIncludePathModuleNames.AddRange(new string { “CableComponent” });

Even though I get an error when I try to import CableComponent.h or use declare an UCableComponent variable in my classes. Am I missing something? I am new do UE and I’ve never tried to use a Plugin before.