How can I use SimpleMoveToLocation in a multiplayer game?

Why did the coders at Unreal Engine fail to make something as simple as this? Why is the only solution some garbage hacked up nonsense from Alex a year ago? There has to be a solution to this by now. Can anyone help at all? Even in the slightest?

Can you send a screenshot of the problem, and explain what is/isn’t happening?

Here’s the screenshot:

This works perfectly for the Server, but any connected Clients do not move. Apparently it’s because SimpleMoveToLocation is not properly made and does not support networks or some nonsense.