I am new to Unreal Engine.
I have created a few static meshes using modelling tools, and then selected each individual mesh and converted them to a blueprint class.
My question is, how would I make changes to these meshes using the modelling tools, after converting to a blueprint class? I can change basic mesh details inside the blueprint editor, such as location, scale or rotation. But I cannot see a way to edit the meshes directly using modelling tools. Also, I can’t seem to use some other basic features available in the level editor such as vertex snapping.
Please can I ask what the best practice would be in this scenario? I fully appreciate modelling tools are new and in beta. I just want to know how I would manage making a physical change to a mesh’s geometry after conversion.
Also, for what it’s worth I am using UE 5 Early Access, but from brief research it would seem the same applies in UE 4.