Hi,guys.I’ve got a problem while I’m making a local volumetric fog box.Here’s the detail.
Let’s say I want to create a local volume by VOLUME material domain,and it’s requested to capture the static mesh shape border so that I can make the volume look like the inside shape of that mesh.
But the only way to get the shape of mesh border in 3D space I can think of now is to use the Distance Field,but the DFAO coming with the DF enabled is really depressing and unacceptable.
Is there any way to Enable DF without Applying DFAO just on a single mesh which i assign this volume shader so that the scene’s DFAO still remains? Or any other method to get the shape border of a static mesh instead of DF?
Anyone could help me out?Please, thanks in advance.