How Can I use an emissive material on an asset with real lighting?

Hello I’m currently trying to have my cacti (from megascans assets) glow

. I already have the emissive strobing element to the texture on the cacti. My question is how can I have actual light casting out of the cacti. I checked off “Use Emissive For Static Lighting” and I rebuilt my scene. Only after receiving the error “Instanced meshes don’t yet support unique static lighting for each LOD.”

If anyone could help that’d be great, thank you.

Easy answer is move to 4.26 :slight_smile: