How can I use a world aligned texture and normal node while using parallax occlusion?

You can try multiplying the texture object by the parallax occlusion.
Is the texture object able to be plugged into the World Cooridinates pin on P.O. node?
If not because something is plugged in there, how about multiplying texture object by what’s plugged into it currently. A multiply at a simple level just combines two things, not like LERP which blends between two based on a third.