I have a particle material that will have 2 scalar parameter values for the effect. One effects the size of a ring shape in the material, the other performs a dissolve effect with a mask over time. I don’t wanna have to use blueprints for the change of the second parameter, is there a default node for this? i tried using Parameter>Dynamic but it’ won’t let me name any of the parameters for some reason. How do I accomplish this? Thanks.
Hi, (Swiss fellow here )
When you select the dynamic parameter node you can change the names in the details panel.
Also, check this post. [link text][2]
[Link][3]