Hi, im working on a project, but i cant do what i want.
What i want is exactly a game mechanic of Dishonored 2. You can watch the video from link.
This guy is exactly doing what i want. He is describing how to do it but he is using Unity, i couldn't understand because of im using Unreal Engine Blueprint.
Its just my best.
As understood, the sight in the mirror isn’t syncronized with our point of view. There is a link for more information.
I want to see syncronized view like Dishonored 2. How can i do that ?
This is my way of working.
My character is starting game on 1. Place. The place at down 5000 units from my character is actually copy of first place. I placed a camera 5000 units down and im seeing screen of there from upward. View is coming to up succesfully but like i said, it’s not syncronized with screen. Im waiting your opinions. Thanks.
(sorry for my bad english.)
It’s not two cameras. There’s just one camera, like normal, and the mirror thing has a highly refractive glass material in it. It’s just a glass material with the refraction turned up.
I just put a sphere in front of the first person character with this material on it:
Ah, I’m missing the point eh? Different stuff in the mirror
You could do it with two copies of the room, a second camera in the second room writing to a render target in the mirror. But I can’t believe they went to that extreeme…
Somewhat nightmarish version here
I’m trying to make a practice game where the player can hold a camera and through that camera he can see certain stuff the he can’t see with his own eye, i got everything set up using a “scene capture 2D” camera. but how do i make an object only visible to this camera ?
if it’s not possible to do in blueprints, can you give me a step by step tutorial of how to do that in code (because i’v less than 1% experience with code)
thanks in advance
ah, this looks much better:
Hello, did you have any luck figuring out a solution to this issue? I’m having the same problem.
I haven’t tried it, but ‘owner no see’ looks worth investigating. You’d probably need to have a camera following the player which renders to the mirror.
Thanks for your reply,
but that was not im trying to tell.
I want this;
and i have this:
Image 12 hosted in ImgBB
I hope i described what i want.
That links can work, thanks ^^
Ah, then get rid of the refraction, or set it to 1.
it didn’t work for me. I can’t understand how I can do it.
Can you show me the material for your mirror?
The material for this bit:
that’s what you’ve already seen.
I did as you said but nothing changes.
What other components are in the list, I think there must be something else there…
What does the material graph for that look like?
( dual view plane )
If you’re asking this, I wanted to lighten the color a bit.
If you’re asking something else, I don’t understand.my english is not very good… sorry
I’m trying to do it with two cameras. but now i watched a video, he did it without the camera.