Hi, im working on a project, but i cant do what i want.
What i want is exactly a game mechanic of Dishonored 2. You can watch the video from link.
This guy is exactly doing what i want. He is describing how to do it but he is using Unity, i couldn't understand because of im using Unreal Engine Blueprint.
As understood, the sight in the mirror isn’t syncronized with our point of view. There is a link for more information.
I want to see syncronized view like Dishonored 2. How can i do that ?
This is my way of working.
My character is starting game on 1. Place. The place at down 5000 units from my character is actually copy of first place. I placed a camera 5000 units down and im seeing screen of there from upward. View is coming to up succesfully but like i said, it’s not syncronized with screen. Im waiting your opinions. Thanks.
It’s not two cameras. There’s just one camera, like normal, and the mirror thing has a highly refractive glass material in it. It’s just a glass material with the refraction turned up.
I just put a sphere in front of the first person character with this material on it:
Ah, I’m missing the point eh? Different stuff in the mirror
You could do it with two copies of the room, a second camera in the second room writing to a render target in the mirror. But I can’t believe they went to that extreeme…
I haven’t tried it, but ‘owner no see’ looks worth investigating. You’d probably need to have a camera following the player which renders to the mirror.