We’re developing a game por PS4, this can be played inVR and non VR.
The problem we found is:
If we build the project for VR… And users don’t use VR, they’ll use a different render pipeline because of the VR Pipeline.
So, I’d like to know how can we change between VR and Non VR pipeline during runtime.
If it’s not possible… What solution you think is a good idea?