Download

How can I trigger VR/Non-VR pipeline at runtime

Hello guys!
We’re developing a game por PS4, this can be played inVR and non VR.
The problem we found is:
If we build the project for VR… And users don’t use VR, they’ll use a different render pipeline because of the VR Pipeline.

So, I’d like to know how can we change between VR and Non VR pipeline during runtime.
If it’s not possible… What solution you think is a good idea?

By packaging for VR you’re not automatically using a different pipeline. You have to opt-in for that. You can use Forward and/or Deferred for both PCVR and non-VR respectively, but you can’t package for both pipelines without changing the setting prior to packaging.