I have some personal remasters projects from ps1 to android games but one big problem I encounter is the incredible delay to package the project for android, I know my computer is not there these things due to my financial condition, currently my settings are An I3, 4G of Ram and an 8400GS but right now at the beginning of the month I will buy or a gtx 750 or 1050 to help with the projects, so how can I speed up the packaging?
Packaging all comes down to CPU, Memory, and Hard Drive speed. Changing your graphics card won’t help on the packaging side of things, unfortunately.
You could also make sure you aren’t including any extra assets and such. The easiest way I’ve found to do that is to create a clean project and then use the editor to copy map(s) to another project, as that will only copy the referenced assets. You can also use the UWrangleContentCommandlet commandlet to do it, but I haven’t tried it personally.
Ok obrigado, também irei tentar este comando, também estava tentando reduzir o tamanho do pacote como fala na documentação da unreal mas pelo visto nao resolve muito.