How can i spawn a trace channel in front of a character?

I used other functions like ‘Get relative location’. But, only based on world space, it is spawned. I want to spawn a multi trace channel in front of a character. How can i? Or should i upgrade the engine?

Holy smoooookes! I am working on it for 6 hours. My ways of prior versions don’t work. Really thank you for the answer.

GetActorLoaction + (GetActorForwardVector * distance)