Hello, I have this render Culling issues - Google Drive
I have created a PCG and when I zoom out the grass disappears / the looks change, I think it is a culling issue, so I double-checked if the Geometry had LOD0 and it has.
I have games override on, because I thought it is a culling issue, so I added the console variables
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
r.forceLOD 0
foliage.forceLOD 0
raytracing.culling 0
and I have the AA at 1X16
But that section still changes when zooming out.
Can anyone shine some light on how to fix this?