How can I solve the issue of UE5 crashing when importing Bridge materials?

How can I solve the issue of UE5 crashing when importing Bridge materials? When I try to load the UE5 software, it crashes and displays the following error message: “Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 752] Array index out of bounds: 0 from an array of size 0

UnrealEditor_MegascansPlugin!FImportUAssetNormal::ImportAsset() [D:\build++UE5\Sync\LocalBuilds\Bridge\2023.0.3\HostProject\Plugins\Bridge\Source\MegascansPlugin\Private\AssetImporters\UAssetNormalImport.cpp:80]
UnrealEditor_MegascansPlugin!FAssetsImportController::DataReceived() [D:\build++UE5\Sync\LocalBuilds\Bridge\2023.0.3\HostProject\Plugins\Bridge\Source\MegascansPlugin\Private\AssetsImportController.cpp:62]
UnrealEditor_MegascansPlugin!FDeferredPackageImporter::Tick() [D:\build++UE5\Sync\LocalBuilds\Bridge\2023.0.3\HostProject\Plugins\Bridge\Source\MegascansPlugin\Private\TCPServer.cpp:37]
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
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kernel32
ntdll

Attempted to reinstall, ue5, but the problem still exists

Greetings @user_9982311c534eb03a327319fcffecd4b7a25db87dc88c7d62516051

Welcome to the Unreal Engine Forums! I pulled up an older post here. This specific issue was discussed there and they appear to have provided a solution for that. I hope that this helps resolve yours as well! If it doesn’t, post back here and we can look at alternate solutions.

I don’t seem to have found a solution to this problem, can there be specific operation steps?

I see. Can you provide me the steps to reproduce the crash? (Along with any plugins you’re using) I will test on my end and see what I can find with this issue.