I would like to, for retro artistic effect, apply textures using the perspective-incorrect Affine method. The problem is I want to be able to do this in a material, and try as I might I can’t figure out a way to transform the UV coordinates such that they look like they were linearly interpolated with no knowledge of the depth buffer. I feel like this should be a small solution but I’m not finding it. Any ideas?
I’m still working on it as well as updates for my other products. the work is mostly finished but I’m disabled and have been going through another bad health stretch so it’s been hard to put myself together enough to work. I’m determined to get it done I just don’t know when
That’s okay, thank you very much for the update. Get well soon man :3.
I have one quick question if i may; Does the vertex lighting part of oldskooler support multiple light sources at once? I’m tempted to buy it but was curious if it does or not. Thanks
That would be awesome I’m looking forward to it if you can. The game i’m making atm i’m aiming to look like a psx game, so i’m excited to put oldskooler in it for more authentic era-appropriate effects. Really like what is shown in the demo, especially the transparency grid