Hi!
I want to implement the glow of some bricks from Arkanoid (1986) when the ball hits them. You can see the effect on this video https://youtu.be/PqL1Eb181yY?t=188.




Probably adding another material over the green one and show it after a hit.
How can I do it?
Hey @ViaCognita!
If you’re doing 2D you would change the sprite animation to a different flipbook.
If you’re doing 3D… yes, you’d need to change the Material. There ARE materials out there that kind of run a shine from one side to another, and you could switch out the current material with THAT material for X seconds and then switch back to the original. But the node you’re looking for to switch would just be:
Get static mesh → SetMaterial (choose material), and that’s it.
Hope that helps! 
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