In research I understand that I do not want to commit this folder to Perforce. However when I marked for delete I was no longer able to build the project as I now get error that visual studio can’t find the project file.
So if I never commit these files and I want code access on another PC how does what work? Do I regenerate it with some tool I suppose but how do I do that?
The Intermediate folder contains a variety of files generated for you by the UHT and UBT; it should not be submitted to Perforce as there is nothing in that folder that UE4 can’t regenerate from your game source and .uproject file.
Thanks understood. My question is how do I regenerate these file on the secondary client? I don’t know how to trigger the UHT/UBT without visual studio project files and the project files don’t exist without the UHT/UBT and Intermeddiate folder. So I’m in a chicken or the egg scenario :). I must be missing some other way to run UHT/UBT?
I don’t know a non-wonky way to add ignore through the perforce visual interface. I never quite nailed the workflow and have to experiment a little each time I do it. I make a copy of the folder first and put it on my desktop or something until I get it straight because.
I think I normally, make a copy, then set them to remove from workspace, submit it, then copy the files back in. But because I only do this at the start of a project I always forget in-between how I did it.
With UE3 I used the ignore list. But with UE4 when I was doing C++ projects I removed from workspace. Currently I have a BluePrint only project and everything in the project is in the workspace.