VS crashed and destroyed the sln file of my project (it just crashed on startup when I tried to start it again). So I got rid of it, right clicked the uproject file and clicked ‘Generate VS Files’. Now I can open the project again, but the editor source is not included. Now my project is practically useless. What do I do?
Hey Zeblote,
It may be worth trying a fresh rebuild all the project files by running the GenerateProjectFiles.bat from your ue4 root.
Terence
There are two workflows we support: the “binary” environment (where you download the engine through the launcher) and the “source” environment (where you download the source from GitHub). I presume you’re using the GitHub workflow?
When you generate project files in the source environment, you get all the engine and editor source code added to your Visual Studio projects along with your game code. In the binary environment you only get your game code, and it’s linked against a precompiled version of the engine.
We have an open bug where running the launcher will overwrite your “Generate Visual Studio Projects” command to work with the binary workflow, even if you’ve already set up those commands to run in the source workflow.
If you re-run the RegisterShellExtensions.bat step from the GitHub setup instructions, you should be able to generate project files with editor source code in again.
v4.8 game solution contains an UE4 project, and this project full of intellisense error, I cannot use “go to defination” at all.