hey all! sorry if it’s a dumb question it’s my first time with an engine and unreal is just… giant O_O
I am trying to make a danmaku (or bullet hell or insane shoot them up… as you want) like gigawing or The Tale of ALLTYNEX, ikaruga… so i need movement without any inertia or any physics i want something like “when i push an axis the ship must go to his max speed and when I immediatly it it must stop”
(for information “APhazonmkx” is my player and inherit from “ACharacter”)
I’ve made the “instant stop” with GetMovementComponent()->StopMovementImmediately()
inside the axis callback
but if there is a solution to just disable inertia (in acceleration AND deceleration) it shoud be better
Now there is remaining problems that I don’t understand how to fix:
-the first: it’s a space ship so it must fly ! and apparently by default ACharacter’s inherited object fall I’ve try to set values from CharacterMovement inside “APhazonmkx” constructor but most of time nothing happen… I’ve already try to set project’s gravity to 0 (according to an other question poster here) but this solution is ugly and i will need gravity
-the second: because of inertia the ship is slow to accelerate (with CharacterMovement->AirControl = 1
inside the constructor of “APhazonmkx” it’s acceptable but I don’t know if it’s the goodway to do this)
-the third: i’ve already achieve it with blueprint but for a lot of reason I want to to this in C++ only
last thing: because it’s apparently difficult to code what I want I suspect to inherit from ACharacter was a bad idea for my case so am I in wrong way ?
PS: sorry for my bad english, i’m french