I want to be able to have a particle emitter fill a basic human mesh and then hide the mesh( I got that part down) so you can only see the particle outline of the character. How would I do this? I already have a particle emitter on the blueprint and the mesh hidden so that when I run the game it looks like a cloud moving around, but I want to be able to set the bounds of the particle emitter so that it will look like the character mesh.
Thanks!