How can I set Control Rotation in C++?

How can I set Control Rotation in C++? I already tried to set control rotation in c++ but I can find a function for it, I only can find one of get control rotation. Anyone can help me?
I want to this, but in c++:
image
Is it possible to make like this next one?
image

If you take a look at the Blueprint Node, it says ā€œTarget is Controllerā€, meaning to find the C++ part of that node you have to look in the AController class.

In there, you find the SetControlRotation function

//In Controller.h , class AController
	UFUNCTION(BlueprintCallable, Category=Pawn, meta=(Tooltip="Set the control rotation."))
	virtual void SetControlRotation(const FRotator& NewRotation);

which means in C++, you need an AController object (APlayerController is a child class of AController, so it also has the function) and can then call the function on it with the desired rotation. Translated to C++ your Blueprint code example would look like this

//BeginPlay in AMyActor class
void AMyActor::BeginPlay() 
{
  Super::BeginPlay(); // don't forget to call parent BeginPlay in C++, or else Unreal will complain

  //get player controller at index 0
  APlayerController* controller = UGameplayStatics::GetPlayerController(this->GetWorld(), 0)

  //Get this actors rotation
  FRotator rot = this->GetActorRotation();

  //Set control rotation of controller
  controller->SetControlRotation(rot);
}

If you want to see C++ implementation of some node, you can right click and select ā€œGo to Definitionā€. It should open your IDE with .h file where function is defined. If IDE is not opened, look at the log, and you should find something like this:

LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find symbols for ā€˜AController::SetControlRotation’ [The specified module could not be found.]

If you just want to convert that BP to C++ you can do, make sure you include ā€œKismet/GameplayStatics.hā€

UGameplayStatics::GetPlayerController(GetWorld(), 0)->SetControlRotation(GetActorRotation());

You can also do assuming you are in the character cpp
GetController()->SetControlRotation(GetActorRotation());