I am currently developing a car rush game using Logitech Force GT, but I can’t find any force feedback effect in the assets. Neither can I find how to create a new force feedback effect.
My blueprint is posted at the end, is there something wrong with my blueprint?
You can create feedback effects in the content browser → right click → miscellaneous-> force feedback effect. There is none created by default so you need to create one to have anything show up as a selected drop down on the node.
I did some research around, but it does not looks good.
It looks like there is no FFB support for steering wheels (as long as it is not supported by Enhanced Input). Raw Input plugin do not support FFB.
That what is supported in UE5 is rather FFB in gamepads and other handhelds (some vibrations effects etc) - generally devices that are supported by Enhanced Input.
To have FFB wheel in my game, instead using Raw Input Plugin, I simply registered Direct Input device, and programmed all wheel stuff by myself based on this example:
It is enough to apply force to the left or right, rest may be done in pure SW.
But bad news are:
C++
Logitech Driving Force GT that I tested DO NOT register any axle with DIDEVICEOBJECTINSTANCE (like other FFB wheels like T300RS)