Hi,
is there any possibility to select a material of an object directly in the viewport? At the moment it is really a pain to figure out which material lays of an object when this object has many materials.
At the moment I am using always a marker material. I drag at at this object, then I take a look in which material slot it lays → UNDO and selcect the original material. This cannot be the only solution to figure out the material slot…
I hope there is a shortcut or something else to do this…
This may not be the most helpful, but you could create a tool that shoots a trace towards the surface on mouse click, it then returns the material / path based on where you clicked. It should be doable without C++ using the Unreal Engine Editor Utility tools.