How can I select materials of an object directly in the viewport?

Hi,
is there any possibility to select a material of an object directly in the viewport? At the moment it is really a pain to figure out which material lays of an object when this object has many materials.

At the moment I am using always a marker material. I drag at at this object, then I take a look in which material slot it lays → UNDO and selcect the original material. This cannot be the only solution to figure out the material slot…
I hope there is a shortcut or something else to do this…

Best regards, Andreas

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Closest thing to that would be the mesh editor, when you have it open, you can see and highlight all the materials:

Otherwise you just have to select it in the main editor viewport and then scroll down the details panel to find out what’s going on…

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Hi,

i have the same question , i have 58 material slot , and it take me forever to find the right one , can we select directly in the viewport ?

thank’s for your help
Best regards
Daniel

4 Likes

I’m revising this.

Any ideas?

For me, I’m merging meshes, so the material counts are above 100 at times.

This may not be the most helpful, but you could create a tool that shoots a trace towards the surface on mouse click, it then returns the material / path based on where you clicked. It should be doable without C++ using the Unreal Engine Editor Utility tools.