How can i see the logs of the executable running on

Hi,

I’m learning Unreal Engine and in my journey i had follow a tutorial to create and packaging a simple game. I finished it but after packaging i can’t execute the game.

The game works fine in the UE4 Editor but not in the shipped form. I saw a ue4 crash editor in the task manager but no windows shows up.

Version: UE_4.26
Packaging: Windows (64-bits)
Packaging settings:

Option to not load all unnecessary items:

So how can i get the logs of the execution in terminal or in a file to see what’s going on ?

Build:

UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Success - 0 error(s), 3 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  4.13 seconds
UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 12,2024013s to run UE4Editor-Cmd.exe, ExitCode=0
...
UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success)

I already try this and it’s working:

"E:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor.exe" "E:\GameDev\Learning\TopDownShooter\TopDownShooter.uproject" -game -log

I dig a little bit further and i found my problem. I reconfigure the packaging to Development with include debug file to true and i found the log into the folder: <game_name>\Saved\Logs<game_name>.log

My issue was a plugin, which is a dependency for Sketchfab plugin:

LogPluginManager: Error: Unable to load plugin 'EditorScriptingUtilities'. Aborting.

I disabled it, rebuild and it’s working.

We’ve released Game Logs System (GLS), a plugin that allows you to view logs directly in your game through a dedicated overlay. With GLS, you can instantly access detailed logs and apply flexible filters by class, object, tag, and more, even in shipping builds. It’s compatible across platforms and supports gamepad and touchscreen input for easy use on consoles and mobile devices.

If you’re looking for a way to streamline debugging, GLS is available on the Unreal Fab!