Hi,
I’m learning Unreal Engine and in my journey i had follow a tutorial to create and packaging a simple game. I finished it but after packaging i can’t execute the game.
The game works fine in the UE4 Editor but not in the shipped form. I saw a ue4 crash editor in the task manager but no windows shows up.
Version: UE_4.26
Packaging: Windows (64-bits)
Packaging settings:
Option to not load all unnecessary items:
So how can i get the logs of the execution in terminal or in a file to see what’s going on ?
Build:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/ThirdPersonBP/ThirdPersonOverview': Can't find file.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 3 warning(s)
UATHelper: Packaging (Windows (64-bit)): LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):
UATHelper: Packaging (Windows (64-bit)): Execution of commandlet took: 4.13 seconds
UATHelper: Packaging (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 12,2024013s to run UE4Editor-Cmd.exe, ExitCode=0
...
UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=0 (Success)
I already try this and it’s working:
"E:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor.exe" "E:\GameDev\Learning\TopDownShooter\TopDownShooter.uproject" -game -log