^^ this. Cause now in our project we have tonnns of light and sometimes i need to tweak/build/repeat x30 times to understand what affects the actor/mesh. Or i miss something ?
viewport “light complexity” didn`t help me:)
^^ this. Cause now in our project we have tonnns of light and sometimes i need to tweak/build/repeat x30 times to understand what affects the actor/mesh. Or i miss something ?
viewport “light complexity” didn`t help me:)
You can’t, because of indirect lighting an object is going to be affected by lighting bouncing off other surfaces
eh… i think mb even if i can see which lights directly touches the actor it would be much help
found it. show=>advanced=>light influences