How can I see all the light sources that affect selected actor/mesh

^^ this. Cause now in our project we have tonnns of light and sometimes i need to tweak/build/repeat x30 times to understand what affects the actor/mesh. Or i miss something ?

viewport “light complexity” didn`t help me:)

You can’t, because of indirect lighting an object is going to be affected by lighting bouncing off other surfaces

eh… i think mb even if i can see which lights directly touches the actor it would be much help :frowning:

found it. show=>advanced=>light influences