How can i render a mesh over specific objects?

Hi!

so basically ive got this Arrow wich consists of a panel and a material for the texture and now i want it to be renderd on top of specific objects. i know its possible through either a stencil but i couldnt find any good tutorials or disable depth-testing wich i cant use because im using a masked to cut out the arrow. so how do games do these things?

Hey there @Max0906! So in general the stencil buffer doesn’t have support for opaque materials themselves, so it’s usually best for outlines or overlaying the silhouette. Would your arrow work out if just a cutout? If so a quick stencil buffer tutorial is here: