How can I render a depth pass alone in Unreal Engine without producing the beauty pass?

Hey everyone, I’m trying to render a clean depth pass in Unreal using movie render Queue, without having the beauty pass render along with it. At the moment, when I assign a post-process material that outputs the scene depth (for example, to create a pure depth map), Unreal still renders the main beauty image at the same time.

I don’t want that because I need the depth pass completely separate. My beauty render will use anti-aliasing, but I don’t want any anti-aliasing on the depth pass. If I render them together, they share the same anti-aliasing settings. Turning it off globally makes the beauty pass worse, but keeping it on affects the depth accuracy.

I also thought about just ignoring the beauty output, but that still wastes render time on something I don’t need. What I’m looking for is a way to make movie Render Queue output only the depth pass and skip rendering the beauty image entirely. Do you guys have any idea if this is possible? If so how to do it?