How can I remove Noisy reflection after turning on ray tracing in project settings

Hey guys, I was trying to test the GPU light mass in 4.26 preview but as soon as I turned on ray tracing and a few other settings required for this to work from the project settings noise as this appears on reflective surfaces. Can someone pls help me with this issue?

Thanks for shearing this info.

Hello mate. You can get the refferance from gbwamod site. Here’s a link