How can I reduce texture sharpness in a distance?


I have got an problem with my texture sharpness over a further distance

Is there a way to reduce sharpness over distance? I was looking into texture streaming but I am not sure how to implement this in my situation.

(Oh and I am running this game on android, so I don’t want to use performance heavy “filter”)

I would very appreciate the help.

Somebody else already helped me with this problem.

My textures where not a power of 2 so the mipmap did not work.

The texture options look like this: