How can i reduce poly count of all models based on distance away from the game character?

I want to be able to low an objects poly count based on how far it is from the player, so basically LODS without having to create different LODs for every model ive imported into the game and then someone getting that setup to how far away thew player is from that static mesh. I would also hopefully like a a way that could be implemented into a multiplayer game aswell as i am going to work on multiplayer in the future on my project. Thanks for the help

Hi @peteygriffboy ! Welcome to the Epic Dev Community! You have two options for minimal effort LOD generation:

  1. You can enable nanite support on your models - this system essentially LODs itself.

  2. You can make use of LOD groups for you models and Unreal will do its best to generate LODs and determine their relevant view distances for you.

Hope that helps!

i have nanite disabled but when i enable nanites it makes my level even laggier and makes the performance even worse