Hi there, sorry if this was asked before but i simply couldn’t find an answer for it. What I am trying to do is to animate a character from C++. I know i must create an AnimMontage for the character and pass it to PlayAnimMontage. What I can’t find is how to reference my anim montage from C++ code without exposing a property. I tried:
to get the ->Object member but when code reach this line, everything explodes and unreal editor quits. I am a bit lost, since I started to mess with Unreal engine two days ago. Thanks for the help and keep up the great work!
Not yet. I am more interested if this is the correct way to retrieve the reference rather than knowing why it crashes. If FObjectFinder is the way i’ll look more deeply into it.