void MoveForward(float AxisValue);
void MoveRight(float AxisValue);
void ACharacterPlayer::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
PlayerInputComponent->BindAxis(TEXT(“MoveForward”), this, &ACharacterPlayer::MoveForward);
PlayerInputComponent->BindAxis(TEXT(“MoveRight”), this, &ACharacterPlayer::MoveRight);
}
So this is working I can move around, but I want to access the axis values so I can use them in a blueprint.
Any advice appreciated, thanks