How can I prevent texture scaling while scaling instanced static meshes?

If I scale a mesh the texture of it may scales with it. That’s why I added following into my material blueprint:

link:NoScale

It works for Static Mesh Components, but it doesnt work for Instanced Static Meshes although I’m using the same material.

link:Static Mesh Component

link:Instanced Static Mesh

Unfortunately i don’t have answer for you. Just want to bump topic because i’m also looking for answer.