I have imported a hjson (houdini niagara json) file into ue4 containing 2000 frames, each with 8000 particles. I would like to pause the emitter/system and choose myself which frame the emitter should display. For instance: when the user clicks a button, display the particles at frame 100, then wait 1 second and display the particles of frame 2 etc. I can display the particles from the hjson file in the interval specified in the hjson file. But that means the times when the particles are displayed are already defined when I import them into ue4, I would like to set them in game, from a blueprint. Is that possible?
Note that I’m using the latest HoudiniNiagara version from GitHub, not the old one included in ue4 by default.